Clip-free DNA
March 1, 2010
I realized that I had done a bit of recording of my video from last week’s zsalon here in San Jose when I came across the file this afternoon. I hadn’t really considered recording when I designed this add-on to CellDNA, so, of course, there’s something weird about it (too fast, only the lower left quarter was captured!), but it’s still pretty cool looking.
This is the result of a simple OpenGL and waveform animation program that I control with the Ohm64, and run the Max patch in CellDNA so I can use DNA’s effects. It’s too messy to share the patch right now, but I hope to break something out of it as a good example someday.


