Cell DNA’s Max for Live Devices

March 28, 2011
We’ve seen a lot of iterations with mixing realtime audio and visuals in the past ten years. Our controllers for one are built as generic  ”instruments” for media mixing, and there are many different uses from Live to Resolume. The marriage of visualist and musician in one software package (or one person) hasn’t really materialized on a large scale yet. Up to this point our own VJ software Cell and Cell DNA work well with our controllers and Live, but we wanted to take it a step further and make them work well in Live.
We’ve built a suite of Max for Live devices to go between Ableton Live and CellDNA video software that can expand your musical ideas into the visual realm. CellDNA VJ software is incredibly easy to use, with a big grid of 64 clips (with 32 presets, that means over 2000 clips to play with!), dozens of OpenGL effects, live camera input, live video sampling, recording, and is even extensible with Max 5 patches. With these devices you can totally control your visuals within Live, and let your music completely control the visuals.

With Livid CellDNA and our Max For Live devices, you can turn Ableton Live into your own automatic VJ. 

  • Use your controller in Live to trigger video and effect
  • Link audio clips to video clips
  • Use MIDI clips to sequence videos
  • Use audio from your tracks to play clips and control visual effects.
  • Collaborate with your VJ over a network
  • Control multiple computers for multiple screens.
Cell DNA’s Max for Live devices are free and can be downloaded from the downloads section of lividinstruments.com. If you don’t already own CellDNA, you can install and try the demo on your computer. If you are ready to dive in and learn all about it, take a look at the extensive tutorial on our vimeo page.
We’re also offering a special right now on CellDNA to celebrate this release – use the coupon “maxfordna” when checking out from our online store.
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Ohm64 and GrandVJ Auto Mapping

January 22, 2010

Arkaos has just released a new version of Grand VJ with support for the Ohm64. The nice people over at Arkaos have taken our controller and added native support for it by creating a template that automatically maps the controller to the software and send messages back and forth to show the playback status. Setting it up and using it is very easy, but I made a video anyway to show just how easy it is.

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Block and DNA

October 14, 2009
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I made a quick video showing the block controller being used with our Cell DNA video software. DNA was designed for the Ohm64, but many of the features can be accessed with the block. The integration is pretty straightforward as their interfaces are very similar. Cell DNA also automatically recognizes the controller and maps the functions on startup. I could go on and on about it, but the video explains it all…

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An Interview with OVT

March 18, 2005

 

With over ten years experience creating live visuals, Brian Dressel makes up half of the vj collective known as OVT Visuals. As one of the frontrunner’s and pioneers in this industry OVT has worked with some of the top names in the DJ industry.

 

Recently OVT was given the task of creating the visual component to DJ Sasha’s residency at the infamous Crobar. For this task OVT enlisted Livid’s Union to control the live feeds and visuals, blurring the lines between the VJ’s and DJ’s performance.

What is your background? How did OVT come about? 

I come from a video production background. I’ve been involved with every aspect of production, from gripping and painting sets to producing and directing. I originally went to school for engineering, but transferred to the film program half way through. My grandfather repaired TV’s, so I grew up around mountains of broken electronics, which was pretty cool. I learned how to build and repair electronics, then learn to program in college. I’ve continued that by learning how to use MAX/MSP/Jitter-which I now use to control various outboard gear for our shows, like video routers and switchers for automation. OVT was born when I met Brien Rullman and Vello Virkhaus in 1992. We all had similar interests in video art and use raves as a way of displaying our work to a very appreciative audience. Word of mouth got us going and we worked every Friday/Saturday night for years, until raves were all but shut down in every city around the country. Since then, we have moved on to focus on concerts/special events and nightclub video design and installation. 

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How did you link up with DJ Sasha? 

I received a call from his manager one day after he had seen our work at a recent show and had heard wonderful things about us from DJs and promoters that we have worked with. They also were sold by our web site-which has an offering of our services and past work. 

 

You have a long list of famous DJs that you’ve worked with over the years. How does the creative process usually work between you and the DJ?

Most DJs come to us and say “Hey, just do what you do and make me look good!” Other DJs have a very specific idea of what they want to see. In general, I they want more than just psychedelia, so we’ll conceptualize with them and offer ideas of what we have in our library, or what we can either shoot or create using After Effects or in 3D or whatever. With Sasha, he was very specific about keeping everything very minimal. So we used a lot of simple lines, geometric shapes, waveforms and architectural wireframes to set the mood. When the time was right, we’d kick it in with a mass of swirling fast cut imagery bouncing around the multiple screens. 

 

When putting visuals to a DJ set how do you create a connection between the imagery and music? 

We usually start with a conversation beforehand about the general visuals set list. The idea is to stylize each show with a specific palette of colors and effects. For example, we may start with a black and white/red look for the first hour, then punch it with all fast cuts and mirror effects, then work into a slow groovy morphing look. Union is great for that as we can set different effect presets for different music cues. 

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During show you worked in some great live feeds of Sasha in the DJ booth. What kinds of effects within Union were you using to get those looks? 

We use ‘edge detect’ to get a wireframe tron sort of look, then used feedback blur to give the constant zooming feel. It’s a great effect and one that makes this show unique. We switch between live feed and quicktime clip playback, utilizing the same effect to keep a consistent look and feel for the Sasha events. The key is be minimalist and not take the traditional bombastic approach which we are known for. It’s a challenge and it kept us on our toes. 

 

How does Livid Union helped with what you are trying to accomplish? 

The idea of preset effect palettes are key. The great thing for me is that I have my Edirol PCR-1 midi controller mapped to the effect controls, so I’m constantly tweaking the controls. I love the tactile experience of controlling software through MIDI controllers and Union makes this a very simple operation, plus it’s real-time and very accurate. Another great element which I haven’t seen in any other VJ software is that we can use the live feed for live cameras or another video source. This is very important during a live show, as it adds a real-time interactive element that the audience can see and know that it’s live and not just playing off of a DVD or something. 

 

Do you have any advice for those just starting out? 

1. Tools don’t make the artist. Don’t use the same ‘canned’ effects that everyone else is using. Create your own effects. 

2. Plan your show ahead of time, with a general idea of what you are trying to accomplish. 

3. Shoot and edit your own footage to play back. It’s much more interesting and fun if you do it yourself and not play someone else’s work. 

4. For me, screen design is just as important as the content being shown on it. Do something original and unique with your presentation. 

5. Always plan for the worst. 

 

OVT has been in the video production game for over ten years, how do you see the future of the performance visuals taking shape in the next ten years?

I’m very excited about using new LED technology and electroluminescent fabric, instead of projectors. I can’t wait to walk into a venue and roll out a fabric video screen that is self powered and wireless. Anything to avoid running cables and rigging heavy gear in dirty ceilings would be amazing to me. I see a lot more use of video servers with multiple streaming outputs. This would be the ultimate VJ system for me. As technology advances, systems will get smaller and more portable, with built in screens and touch sensitive controls for more real time interaction. 

 

What kinds of projects can we expect to see from OVT in the future?

I’m working on interactive video installations right now that will be installed in restaurants, retail stores and nightclubs. I’m also writing software to control hardware components for VJ use. I’ve always been fascinated by multiscreen applications. I have been working on connecting multiple computers together to sync multiple videos together, to tile one image across multiple screens. Livid Union seems to be a great tool for this as I can just use a MIDI controller to trigger all of the separate computers.

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Interview With the Ape

October 1, 2004

Adam Gates (a.k.a. The Filthy Ape) is the video artist behind Primus’ current North America Tour De Fromage. As a band known to offer their fans a different set list of every show, Primus enlisted The Ape to mix live visuals onstage to accompany each song during the bands three hour set.

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Adam created a different multimedia performancefor every show using animations, vintage films, live camera feeds,and a slue of other bizarre footage that he shot and edited withthe band. Armed with Livid Union and a PowerBook, Adam projectedhis live creations on weather balloons that hung over the stage,giving their fans a unique live video experience and enhancing thesonic madness of a Primus show. 

Livid: How did you get started with live visuals?
APE: Frankly I was never terribly impressed with many of the live visuals (Specifically projections) I’ve seen in rock shows. Most of it seemed terribly stagnant and tired. There are some notable exceptions but for the most part…. Let’s just say if I ever see another Mandelbrot rave video I will demand violent satisfaction. I’ve always had a layman’s interest in motion design and video editing but it wasn’t until recent developments in both hardware and software that allowed me to seriously consider video. I tend to be a project-based person and will use the excuse of a new project to motivate me to learn new software. So, I was recently tasked with creating the interface for the Primus “Animals” DVD which contained some brief and simple motion design elements. This led to conversations with Les Claypool where we both dreamed up an ideal live video performance set-up for their upcoming North American tour. 

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Livid: What is your background?
 APE:I’ve been a graphic artist for many years, initially working in the recording industry on album design and packaging. In the mid-nineties I started a graphic design house with Les Claypool and Larry Lalonde of Primus, both of whom were looking to expand their creative horizons beyond music. [Our business] Prawn Song did very well and I managed to learn web design and Flash animation in a production environment. Eventually I moved on to become the Creative Director of Liquid Audio. It was at Liquid where I dusted my interface design skills from college and managed a wide variety of creative needs, managing a team etc. I’m also a musician and was in various bands over the years, the Spent Poets being of note. We put out a few albums on Geffen. Since then I’ve played with Les Claypool in his side-project Holy Mackerel and have worked with wunderkind musical madman DJ Disk of Skratch Picklz fame – we’ve put out a few albums on various underground labels and loads of other projects far too nefarious to note in this family forum. 

Livid: What are some of your influences?
APE: Well, they come from many places. Animals, water, sky. I enjoy the work of Bill Viola, and Matmos is doing some wonderful real time video stuff. I try to be insular when it comes to my particular creative world view. 

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Livid: How did you hook up with Primus?
APE: Well, Les is a close friend, I’ve known him for close to 20 years now. I’ve always managed to be involved with many Primus projects, some willingly, others forced at gunpoint. 

Livid: How did the collaboration of rock music and electronic visuals come about?
APE: Well, Les and I were trying to visualize a system that would enable us to project a large assortment of different images for each night of the upcoming Primus tour. We wanted something that would interact with the music, but not be slaved to any time-code – Les hates that stuff. I was interested in a system that would allow for realtime, rhythmic cutting, and effect treatments with the music. Immediacy was important to me, creating a system that would react with the band’s changes.

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Livid: How do you decide what content to use, and where do you get your content from?
APE: Ideally the coolest content is the stuff you create yourself. I gathered a few friends and created some pretty strange David Lynch-style scenarios that worked out pretty well. During the tour I also managed to take the DV camera out into the streets, wearing a mask, and run around like a crack head, video taping the results. I’d then quickly edit the stuff before the evening’s performance. Lots of the content is old 1950′s-60′s ephemeral films that, when cut out of context, created some interesting visual sequences. Other times I’d take a live feed, turn the DV camera on myself, and play around with some rather disturbing macro images of the tongue. 

Livid: How important is context between the songs and the images?
APE: It depends. If you put in the time and work closely with the musicians, the visuals can be quite impressive. Nine Inch Nails’ work with Bill Viola is a good example of two artists coming together. Othertimes – and I found this particularly true for Primus – the visuals could have nothing to do with the song but would somehow still work. The haphazard combination of musical and visual scenibility can be quite interesting. It’s almost like a Sun Ra free form session that you can see. The free form aspect of the technology is what makes this process shine, allowing the video performer to “jam” with the musicians. Some nights it was perfect, other nights it was horrible, but that’s the joy of a free jam, you’re skating on thin ice. 

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Livid: What was the importance of having the visuals created live?APE: Huge. The options (pushing play on a DVD player) are not acceptable as far as I’m concerned. If you cannot interact with the band visually then you’re basically just baby sitting a bunch of DVD players. I imagine if you’re working with time code then you can develop some interesting narratives (ala Pink Floyd or NIN) but most bands do not like working with that type of constriction. 

Livid: What does your setup consist of?
APE: Well, for the last tour I used a 17″ Powerbook, a 200 Gig/800 Firewire drive to hold the images, and an Ozone MIDI keyboard controller. Sadly the Livid [MIDI] controllers were not quite ready for the tour. The software side consisted of the Livid software (In beta), Final Cut Pro, Cleaner to compress the films and ready them for live use. We also rented some pretty powerful projectors.

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Livid: What does a typical day being a touring visual artist consist of?
APE: Well with Primus it was a fairly regulated affair. We’d arrive at the gig at 9:30 in the morn. I’d then wait around while the crew flew the PA system, then I’d blow up the huge Orbs (weather balloons that we projected the images on), hang the orbs, set up the projectors, plug in all the cabling and then test the system. We’d do sound-check and then the show. After the show It would come down in reverse order, be packed into the semi truck and off we’d go in the tour bus to the next town. A very well oiled machine… 

Livid: Any favorite dates on the tour?
APE: Overall they were all good. Some nights would be better than others, when the video and music seemed to “click” better, and some nights it would suck. That’s one of the cool things about the Livid system is you never know what is going to happen. At least the way I set it up, and I like that dynamic of uncertainty. 

Livid: Any good tour stories you want to share with us?
APE: Well, lots of the usual rock ‘n roll madness went down. I remember one night Les came over to my rig while playing and shut down my Powerbook. Just for laughs. Also NEVER have your Airport turned on during a performance. I learned the hard way about video lag. At least I think that was the problem… 

Livid: How does Livid (software) help with what you are trying to accomplish?
APE: Well I simply could not and wouldn’t want to be involved with real time projections without the Livid software. I feel it’s that important. No one else is really offering anything like it, with the same feature sets that I find useful in a live arena. Also, the cool thing about Livid is the people that made the software are real musicians and programmers – these are people who wanted the software initially to use themselves. The result is software with feature sets that are very usable. I like the DIY approach that they’ve employed.

Livid: Do you have any advice for artists just beginning?
APE: It depends what your goals are. Certainly keep working on your craft everyday, that’s major. You have to be willing to discipline yourself. If you are working in the creative trade professionally then try to get involved with production work, with real deadlines etc. so you can develop your skills on the fly and learn how to creatively deal with stressful situations. Also limit the amount of software you purchase and milk it for all it’s worth. If you ask me, too much software is a sign of laziness. If you have too much you either didn’t research what you own correctly or haven’t learned the tools you own. Also focus on one area, it’s far to easy to become sidetracked with computers.

Livid: What’s up with the name Filthy Ape?
APE: That’s a difficult story to tell without breaking down into tears. It involves my Grandmother, motor oils and some medical plastic tubing used to clean the colon.

Livid: What’s next for you with live visuals?
APE: More Primus. Another leg of the tour is developing now.

Livid: Where do you see your work going in the future?
APE: I am interested in narratives rather than textures so I hope to explore that area more. Also I hope to purchase my own projectors so I can take a smaller scale rig out on the road with smaller bands. Sadly projectors are still very expensive and you need lots of lumens to cut the ambient light generated at most rock shows.

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